Today I posted an blog article about why Unity is a better choice than the standard tools. You can find the full article in LinkedIn (sorry it is currently only in German).
This week we released a new version (Release 173) of Game4Automation. It includes now the possibility to save camera views and in the demo model some views are saved with the buttons F1,F2,F3.
Since end of February Game4Automation includes all necessary interfaces to support all types of Siemens Automation controllers and Systems. With the Simit Interface Simit and Profibus and Profinet can be directly connected to Game4Automation.
The PLCSim-Advanced interface enables the use of the virtual S7-1500 Siemens PLCs. And with our S7-TCPIP Interface any kind of Siemens hardware controller like S7-300, S7-400, S7-1200, S7-1500, Simotion and Sinumerik can be connected directly over TCP-IP – without the need of additional software or hardware to Unity. Please check our Youtube channel for tutorial videos about the interfaces.
We also released the full documentation. You can check https://game4automation.com/documentation for the latest version. Still not everything is documented but this will happen in the next weeks.
What’s the plan for the next weeks and months?
One of the important next steps is to implement the OPC-UA interface. We already started with this and I think we can deliver it around mid of April. In parallel we are preparing to get Game4Automation into the Unity Asset Store. Even if the Asset Store is currently not the place where you find a lot of engineering solutions, I strongly believe that this is going to happen in the future. And we are going to be one of the first companies who are supporting that.
We are also planning to implement into Game4Automation primarily simulation related functions for enabling the use of Game4Automation for sales and systems design. As one of the first steps we are planning to integrate into Game4Automation a system for path based movements. This could be used for anything like conveyor systems, agv-systems or even little things like chains for the tools in a machining center.
Unity is going to release a lot of cool new features. The most important ones for Game4Automation is the real-time rendering which will increase again the visual quality of the simulation (you can see examples on an cooperation with BMW here: https://unity.com/ray-tracing. As soon as this new feature is available (around end of this year we will test and implement it).
Another important new feature is the new Data-Oriented Technology Stack (DOTS – see https://unity.com/dots). This will enable the use of multiple cores and the C# job system. This will boost the performance again and thousands of movable objects are going to be possible without problems. We are going to transfer Game4Automation step by step in the next months with the so called hybrid approach to the new system.