Interface for importing CAD Data (Step and 3MF)

Inheritance diagram for game4automation.CADLink:

Public Member Functions

void ImportCad ()
 

Static Public Member Functions

static object CreateAsset< T > ()
 

Public Attributes

string File
 
bool RemoveTopAssemblyNode = true
 
float ImportScaleFactor = 0.001f
 
bool UpdateImport = false
 
StepQuality Quality = StepQuality.Low
 
bool MoveMeshToNamedComponent = true
 
float AngularDeflection = 0.174f
 
float ChordalDeflection = 0.003f
 
bool NameClonesIdentical
 
bool ImportDistinctVertices = true
 
bool UnityRecalculateNormals = false
 
float VertexTolerance = 10000
 
bool AdvancedRecalculateNormals = true
 
float AdvancedRecalcluateNormalsAngle = 30
 
bool CalculateUVS = false
 
float UVScalfactor = 1.0f
 
bool SetAndCreateMaterials = true
 
bool OverwriteExistingMaterials = false
 
string NewMaterialPath = "Assets/game4automation/CADLink/Materials"