game4automation.CADLink Class Reference
Interface for importing CAD Data (Step and 3MF)
Inheritance diagram for game4automation.CADLink:

Public Member Functions | |
void | ImportCad () |
Static Public Member Functions | |
static object | CreateAsset< T > () |
Public Attributes | |
string | File |
bool | RemoveTopAssemblyNode = true |
float | ImportScaleFactor = 0.001f |
bool | UpdateImport = false |
StepQuality | Quality = StepQuality.Low |
bool | MoveMeshToNamedComponent = true |
float | AngularDeflection = 0.174f |
float | ChordalDeflection = 0.003f |
bool | NameClonesIdentical |
bool | ImportDistinctVertices = true |
bool | UnityRecalculateNormals = false |
float | VertexTolerance = 10000 |
bool | AdvancedRecalculateNormals = true |
float | AdvancedRecalcluateNormalsAngle = 30 |
bool | CalculateUVS = false |
float | UVScalfactor = 1.0f |
bool | SetAndCreateMaterials = true |
bool | OverwriteExistingMaterials = false |
string | NewMaterialPath = "Assets/game4automation/CADLink/Materials" |