CAM for moving drives based on CAM profiles.

Inheritance diagram for game4automation.CAMTime:
game4automation.BaseCAM game4automation.Game4AutomationBehavior


class  campoint

Public Member Functions

void ImportCam ()
void StartTimeCAM ()
- Public Member Functions inherited from game4automation.Game4AutomationBehavior
Vector3 DirectionToVector (DIRECTION direction)
 Transfers the direction enumeration to a vector.
DIRECTION VectorToDirection (bool torotatoin, Vector3 vector)
 Transfers a vector to the direction enumeration.
float GetLocalScale (Transform thetransform, DIRECTION direction)
List< BehaviorInterfaceConnectionUpdateConnectionInfo ()
List< SignalGetConnectedSignals ()
void SetVisibility (bool visibility)
 Sets the visibility of this object including all subobjects.
List< BehaviorInterfaceConnectionGetConnections ()
List< SignalGetSignals ()
GameObject GetChildByName (string name)
 Gets a child by name.
List< GameObject > GetChildsByName (string name)
 Gets all child by name.
GameObject GetChildByNameAlsoHidden (string name)
List< GameObject > GetAllMeshesWithGroup (string group)
List< GameObject > GetAllWithGroup (string group)
List< GameObject > GetAllWithGroups (List< string > groups)
List< GameObject > GetAllMeshesWithGroups (List< string > groups)
List< string > GetMyGroups ()
List< GameObject > GetMeshesWithSameGroups ()
List< GameObject > GetAllWithSameGroups ()
MeshRenderer GetMeshRenderer ()
 Gets the mesh renderers in the childrens.
void SetCollider (bool enabled)
 sets the collider in all child objects
void ErrorMessage (string message)
 Displays an error message.
void ChangeConnectionMode (bool isconnected)
void Log (string message)
 Logs a message.
void Log (string message, object obj)
 Logs a message with a relation to an object.
void Warning (string message, object obj)
 Logs a warinng with a relation to an object.
void Error (string message, object obj)
 Logs an error with a relation to an object.
void Error (string message)
 Logs an error.
GameObject DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale)
 Displays a gizmo for debugging positions.
void SetFreezePosition (bool enabled)
 Freezes all child components to the current poosition.
virtual void AwakeAlsoDeactivated ()

Static Public Member Functions

static float GetFloat (string value, float defaultValue)
- Static Public Member Functions inherited from game4automation.Game4AutomationBehavior
static bool DirectionIsLinear (DIRECTION direction)
 Gets back if the direction is linear or a rotation.

Public Attributes

float CAMTimeScale =1
 An scale of the Time makes CAM faster or slow√©r.
float CAMAxisScale =1
 The scale of the CAM axis. It will scale the values of the CAM curve.
float CAMAxisOffset =0
 The offset of the CAM axis. It will be a offset to the design position.
Drive MasterDrive
 The master drive this slave drive is attached to.
float StartOnMasterPosGreaterThan
AnimationCurve CamCurve
 The Animation Curve which is defining the slave drive position in relation to the master drive position.
TextAsset CamDefintion
 A text assed containing the CAM definition. This asset is a table with optional headers and columns describing the master axis position and the slave axis position.
bool UseColumnNames
 If true the Column Names are used to define the data to import.
string MasterTime
 The master axis column name.
string AxisColumn
 The slave axis column name.
bool UseColumnNumbers
 If true the Column Numbers (starting with 1 for the 1st column) are used to define the data to import.
int TimeColumnNum =1
 The master axis column number.
int AxisColumnNum =2
 The slave axis column number.
bool CamDefinitionWithHeader = true
 if true during import a column header is expected and first line of the imported data should be a header
bool ImportOnStart = false
CAMTime StartCamWhenFinished
bool StartCAM
bool IsActive
bool IsFinished
float CurrentCAMTime
PLCOutputBool PLCStartCAM
PLCOutputFloat PLCScaleCAM
PLCInputBool PLCCAMIsRunning
PLCInputBool PLCCAMIsFinished
PLCInputFloat PLCCurrentCAMTime
- Public Attributes inherited from game4automation.Game4AutomationBehavior
string Name
 The name of the component if it should be different from the GameObject name.
ActiveOnly Active
GameObject FromTemplate
Game4AutomationController Game4AutomationController
bool HideNonG44Components

Additional Inherited Members

- Public Types inherited from game4automation.Game4AutomationBehavior
enum  ActiveOnly {
  Always, Connected, Disconnected, Never,
- Protected Member Functions inherited from game4automation.Game4AutomationBehavior
bool hidename ()
bool hideactiveonly ()
MU GetTopOfMu (GameObject obj)
 Gets the top of an MU component (the first MU script going up in the hierarchy)
void InitGame4Automation ()
 Initialiates the components and gets the reference to the Game4AutomationController in the scene.
virtual void AfterAwake ()
void Awake ()