game4automation.Drive Member List

This is the complete list of members for game4automation.Drive, including all inherited members.

_StopDrivegame4automation.Drive
Accelerate()game4automation.Drive
Accelerationgame4automation.Drive
Active (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
ActiveOnly enum name (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
AddTransportSurface(TransportSurface trans)game4automation.Drive
AfterAwake() (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehaviorprotectedvirtual
AwakeAlsoDeactivated() (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehaviorvirtual
Backward()game4automation.Drive
BlockDestinationgame4automation.Drive
CalculateVectors() (defined in game4automation.Drive)game4automation.Drive
ChangeConnectionMode(bool isconnected) (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
CurrentPositiongame4automation.Drive
CurrentSpeedgame4automation.Drive
DebugPosition(string debugname, Vector3 position, Quaternion quaternation, float scale)game4automation.Game4AutomationBehavior
Decelerate() (defined in game4automation.Drive)game4automation.Drive
Directiongame4automation.Drive
DirectionIsLinear(DIRECTION direction)game4automation.Game4AutomationBehaviorstatic
DirectionToVector(DIRECTION direction)game4automation.Game4AutomationBehavior
DriveReset() (defined in game4automation.Drive)game4automation.Drive
DriveTo(float Target)game4automation.Drive
EditorMoveMode (defined in game4automation.Drive)game4automation.Drive
EndEditorMoveMode() (defined in game4automation.Drive)game4automation.Drive
Error(string message, object obj)game4automation.Game4AutomationBehavior
Error(string message)game4automation.Game4AutomationBehavior
ErrorMessage(string message)game4automation.Game4AutomationBehavior
Forward()game4automation.Drive
FromTemplate (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
Game4AutomationController (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetAllMeshesWithGroup(string group) (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetAllMeshesWithGroups(List< string > groups) (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetAllWithGroup(string group) (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetAllWithGroups(List< string > groups) (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetAllWithSameGroups() (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetChildByName(string name)game4automation.Game4AutomationBehavior
GetChildByNameAlsoHidden(string name) (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetChildsByName(string name)game4automation.Game4AutomationBehavior
GetConnectedSignals() (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetConnections() (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetLocalDirection()game4automation.Drive
GetLocalScale(Transform thetransform, DIRECTION direction) (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetMeshesWithSameGroups() (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetMeshRenderer()game4automation.Game4AutomationBehavior
GetMyGroups() (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetSignals() (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetStartPos()game4automation.Drive
GetStartRot()game4automation.Drive
GetTopOfMu(GameObject obj)game4automation.Game4AutomationBehaviorprotected
hideactiveonly() (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehaviorprotected
HideGizmos (defined in game4automation.Drive)game4automation.Drive
hidename() (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehaviorprotected
HideNonG44Components (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
InitGame4Automation()game4automation.Game4AutomationBehaviorprotected
IsAtLowerLimitgame4automation.Drive
IsAtTargetgame4automation.Drive
IsAtTargetSpeedgame4automation.Drive
IsAtUpperLimitgame4automation.Drive
IsRotation (defined in game4automation.Drive)game4automation.Drive
IsRunninggame4automation.Drive
IsStoppedgame4automation.Drive
JogBackwardgame4automation.Drive
JogForwardgame4automation.Drive
JumpToLowerLimitOnUpperLimitgame4automation.Drive
LimitRayCast (defined in game4automation.Drive)game4automation.Drive
Log(string message)game4automation.Game4AutomationBehavior
Log(string message, object obj)game4automation.Game4AutomationBehavior
LowerLimit (defined in game4automation.Drive)game4automation.Drive
MoveThisRigidBodygame4automation.Drive
Namegame4automation.Game4AutomationBehavior
Offsetgame4automation.Drive
OnAtPosition (defined in game4automation.Drive)game4automation.Drive
OnAtPositionEvent(Drive drive)game4automation.Drive
OnJumpToLowerLimit (defined in game4automation.Drive)game4automation.Drive
OnJumpToLowerLimitEvent(Drive drive) (defined in game4automation.Drive)game4automation.Drive
RemoveTransportSurface(TransportSurface trans)game4automation.Drive
ResetDrivegame4automation.Drive
ReverseDirectiongame4automation.Drive
SetCollider(bool enabled)game4automation.Game4AutomationBehavior
SetDriveTransformToValue(float value)game4automation.Drive
SetDriveTransformToZero()game4automation.Drive
SetFreezePosition(bool enabled)game4automation.Game4AutomationBehavior
SetPositionEditorMoveMode(float editorposition) (defined in game4automation.Drive)game4automation.Drive
SetVisibility(bool visibility)game4automation.Game4AutomationBehavior
SmoothAccelerationgame4automation.Drive
SpeedScaleTransportSurfacegame4automation.Drive
StartEditorMoveMode() (defined in game4automation.Drive)game4automation.Drive
StartPositiongame4automation.Drive
Stop()game4automation.Drive
TargetPositiongame4automation.Drive
TargetSpeedgame4automation.Drive
TargetStartMovegame4automation.Drive
TransportSurfacesgame4automation.Drive
UpdateConnectionInfo() (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
UpperLimitgame4automation.Drive
UseAccelerationgame4automation.Drive
UseInteract (defined in game4automation.Drive)game4automation.Drive
UseLimits (defined in game4automation.Drive)game4automation.Drive
VectorToDirection(bool torotatoin, Vector3 vector)game4automation.Game4AutomationBehavior
Warning(string message, object obj)game4automation.Game4AutomationBehavior