game4automation.Game4AutomationController Member List

This is the complete list of members for game4automation.Game4AutomationController, including all inherited members.

Active (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
ActiveateView(int view) (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
ActiveOn (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
ActiveOnly enum name (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
AddHideGroup(string group) (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
AfterAwake() (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehaviorprotectedvirtual
AwakeAlsoDeactivated() (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehaviorvirtual
BasePlateDimensions (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
BroadcastAll(string fun) (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationControllerstatic
ChangeConnectionMode(bool isconnected) (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
ChangedTimeScale() (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
ChangedVisual() (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
ChangeTimeScale(float scale) (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
ChangeUIEnable() (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
ChangeVREnvironment() (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
Connected (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
ConnectionsActive (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
DebugLayer (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
DebugPosition(string debugname, Vector3 position, Quaternion quaternation, float scale)game4automation.Game4AutomationBehavior
DirectionIsLinear(DIRECTION direction)game4automation.Game4AutomationBehaviorstatic
DirectionToVector(DIRECTION direction)game4automation.Game4AutomationBehavior
EnableEnvironmentAndQuality (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
EnableHotkeys (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
EnableHQ (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
EnablePositionDebug (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
EnvironmentAsset (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
Error(string message, object obj)game4automation.Game4AutomationBehavior
Error(string message)game4automation.Game4AutomationBehavior
ErrorMessage(string message)game4automation.Game4AutomationBehavior
FirstLightIntensity (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
FromTemplate (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
Game4AutomationController (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetAllMeshesWithGroup(string group) (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetAllMeshesWithGroups(List< string > groups) (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetAllWithGroup(string group) (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetAllWithGroups(List< string > groups) (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetAllWithSameGroups() (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetChildByName(string name)game4automation.Game4AutomationBehavior
GetChildByNameAlsoHidden(string name) (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetChildsByName(string name)game4automation.Game4AutomationBehavior
GetConnectedSignals() (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetConnections() (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetLocalScale(Transform thetransform, DIRECTION direction) (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetMeshesWithSameGroups() (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetMeshRenderer()game4automation.Game4AutomationBehavior
GetMUID(GameObject caller) (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
GetMyGroups() (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetSignals() (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetTopOfMu(GameObject obj)game4automation.Game4AutomationBehaviorprotected
GetVREnvironment() (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
GlobalLight (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
GroupIsHidden(string group) (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
HiddenGroups (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
hideactiveonly() (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationControllerprotected
HideGroups (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
HideInfoBox (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
hidename() (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehaviorprotected
HideNonG44Components (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
HierarchyUpdateCycle (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
HotkeyCreateOnSource (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
HotkeyDelete (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
HotkeyQuickEdit (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
HotkeySource (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
InitGame4Automation()game4automation.Game4AutomationBehaviorprotected
InspectorController (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
LockedObjects (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
Log(string message)game4automation.Game4AutomationBehavior
Log(string message, object obj)game4automation.Game4AutomationBehavior
MessageBox(string message, bool autoclose, float closeafterseconds) (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
Namegame4automation.Game4AutomationBehavior
OnConnectionButtonPresed(GenericButton button) (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
OnConnectionClosed(GameObject Interface) (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
OnConnectionOpened(GameObject Interface) (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
OnPausePressed(bool pressed) (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
OnPlayModeFinished() (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
OnUIButtonPressed(GameObject Button) (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
Pause() (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
Play() (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
QualityLevel (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
Quit() (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
RemoveHideGroup(string group) (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
RuntimeApplicationUI (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
RuntimeAutomationUI (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
RuntimeInspectorEnabled (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
Scale (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
ScaleHandles (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
SecondLightIntensity (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
SetCollider(bool enabled)game4automation.Game4AutomationBehavior
SetFreezePosition(bool enabled)game4automation.Game4AutomationBehavior
SetStartView() (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
SetView(int view) (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
SetVisibility(bool visibility)game4automation.Game4AutomationBehavior
SetVREnvironment(bool on) (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
ShowComponents (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
ShowFilter (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
ShowHide (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
ShowHierarchyIcons (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
SpeedOverride (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
StandardBasePlateAndLights (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
StandardSource (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
SunLightIntensity (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
TimeScale (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
UIEnabledOnStart (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
UpdateConnectionInfo() (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
UpdateSignals()game4automation.Game4AutomationController
VectorToDirection(bool torotatoin, Vector3 vector)game4automation.Game4AutomationBehavior
Version (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
VREnvironment (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
VRSkybox (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController
Warning(string message, object obj)game4automation.Game4AutomationBehavior
WidthGroupName (defined in game4automation.Game4AutomationController)game4automation.Game4AutomationController