game4automation.Kinematic Class Reference

Kinematic helper for changing the kinematic during simulation starts This helps to use existing non changed CAD date in Game4Automation.

Inheritance diagram for game4automation.Kinematic:
game4automation.Game4AutomationBehavior

Public Member Functions

string GetVisuText ()
 
void UpdateValues ()
 
void MoveAndRotate ()
 
void DisplayGroupMeshes (Color color)
 
- Public Member Functions inherited from game4automation.Game4AutomationBehavior
Vector3 DirectionToVector (DIRECTION direction)
 Transfers the direction enumeration to a vector.
 
DIRECTION VectorToDirection (bool torotatoin, Vector3 vector)
 Transfers a vector to the direction enumeration.
 
float GetLocalScale (Transform thetransform, DIRECTION direction)
 
List< BehaviorInterfaceConnectionUpdateConnectionInfo ()
 
List< SignalGetConnectedSignals ()
 
void SetVisibility (bool visibility)
 Sets the visibility of this object including all subobjects.
 
List< BehaviorInterfaceConnectionGetConnections ()
 
List< SignalGetSignals ()
 
GameObject GetChildByName (string name)
 Gets a child by name.
 
List< GameObject > GetChildsByName (string name)
 Gets all child by name.
 
GameObject GetChildByNameAlsoHidden (string name)
 
List< GameObject > GetAllMeshesWithGroup (string group)
 
List< GameObject > GetAllWithGroup (string group)
 
List< GameObject > GetAllWithGroups (List< string > groups)
 
List< GameObject > GetAllMeshesWithGroups (List< string > groups)
 
List< string > GetMyGroups ()
 
List< GameObject > GetMeshesWithSameGroups ()
 
List< GameObject > GetAllWithSameGroups ()
 
MeshRenderer GetMeshRenderer ()
 Gets the mesh renderers in the childrens.
 
void SetCollider (bool enabled)
 sets the collider in all child objects
 
void ErrorMessage (string message)
 Displays an error message.
 
void ChangeConnectionMode (bool isconnected)
 
void Log (string message)
 Logs a message.
 
void Log (string message, object obj)
 Logs a message with a relation to an object.
 
void Warning (string message, object obj)
 Logs a warinng with a relation to an object.
 
void Error (string message, object obj)
 Logs an error with a relation to an object.
 
void Error (string message)
 Logs an error.
 
GameObject DebugPosition (string debugname, Vector3 position, Quaternion quaternation, float scale)
 Displays a gizmo for debugging positions.
 
void SetFreezePosition (bool enabled)
 Freezes all child components to the current poosition.
 
virtual void AwakeAlsoDeactivated ()
 

Public Attributes

bool RepositionEnable = false
 Enables Repositioning.
 
bool UpdateInEditorMode
 Also Update in Editor Mode.
 
GameObject MoveTo
 Reposition and Move the Pivot of this object to the defined Pivot.
 
Vector3 AdditionalRotation
 Gives an additional rotation when repositioning.
 
bool MoveCenterEnable = false
 Enables to move the Pivot Point without moving the part itself.
 
Vector3 DeltaPosOrigin
 Vector to move the Pivot Point in x,y,z.
 
Vector3 DeltaRotOrigin
 Rotation to move the Pivot Point.
 
bool IntegrateGroupEnable = false
 Integrate a Group as children of this component.
 
string GroupName = ""
 The name of the group to integrate.
 
GameObject GroupNamePrefix
 Optional reference to a Part which name is defining a Prefix for the Groupname. Needs to be used with Prefabs which are using Group function.
 
Boolean SimplifyHierarchy
 Simplify the Hierarchy for the integrated parts.
 
Boolean ShowGroupGizmo = true
 Simplify the Hierarchy for the integrated parts.
 
bool KinematicParentEnable
 Defines a new kinematic parent for this component (moves it and all children during simulation start to a new parent) More...
 
GameObject Parent
 The new kinematic parent.
 
- Public Attributes inherited from game4automation.Game4AutomationBehavior
string Name
 The name of the component if it should be different from the GameObject name.
 
ActiveOnly Active
 
GameObject FromTemplate
 
Game4AutomationController Game4AutomationController
 
bool HideNonG44Components
 

Additional Inherited Members

- Public Types inherited from game4automation.Game4AutomationBehavior
enum  ActiveOnly {
  Always, Connected, Disconnected, Never,
  DontChange
}
 
- Static Public Member Functions inherited from game4automation.Game4AutomationBehavior
static bool DirectionIsLinear (DIRECTION direction)
 Gets back if the direction is linear or a rotation.
 
- Protected Member Functions inherited from game4automation.Game4AutomationBehavior
bool hidename ()
 
bool hideactiveonly ()
 
MU GetTopOfMu (GameObject obj)
 Gets the top of an MU component (the first MU script going up in the hierarchy)
 
void InitGame4Automation ()
 Initialiates the components and gets the reference to the Game4AutomationController in the scene.
 
virtual void AfterAwake ()
 
void Awake ()
 

Member Data Documentation

◆ KinematicParentEnable

bool game4automation.Kinematic.KinematicParentEnable
Initial value:
=
false