game4automation.Measure Member List

This is the complete list of members for game4automation.Measure, including all inherited members.

Active (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
ActiveOnly enum name (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
AfterAwake() (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehaviorprotectedvirtual
Awake() (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehaviorprotected
AwakeAlsoDeactivated() (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehaviorvirtual
ChangeConnectionMode(bool isconnected) (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
ConnectionInfo (defined in game4automation.BehaviorInterface)game4automation.BehaviorInterface
DebugPosition(string debugname, Vector3 position, Quaternion quaternation, float scale)game4automation.Game4AutomationBehavior
DirectionIsLinear(DIRECTION direction)game4automation.Game4AutomationBehaviorstatic
DirectionToVector(DIRECTION direction)game4automation.Game4AutomationBehavior
DisplayAbsgame4automation.Measure
DisplayAlwaysgame4automation.Measure
DisplayLinegame4automation.Measure
DisplayOnSelectedgame4automation.Measure
DisplayVectorgame4automation.Measure
Distancegame4automation.Measure
DistanceAbsgame4automation.Measure
DrawString(string text, Vector3 worldPos, Color? textColor=null, Color? backColor=null) (defined in game4automation.Measure)game4automation.Measure
Error(string message, object obj)game4automation.Game4AutomationBehavior
Error(string message)game4automation.Game4AutomationBehavior
ErrorMessage(string message)game4automation.Game4AutomationBehavior
FromTemplate (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
Game4AutomationController (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
gameObject (defined in game4automation.ISignalInterface)game4automation.ISignalInterface
GetAllMeshesWithGroup(string group) (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetAllMeshesWithGroups(List< string > groups) (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetAllWithGroup(string group) (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetAllWithGroups(List< string > groups) (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetAllWithSameGroups() (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetChildByName(string name)game4automation.Game4AutomationBehavior
GetChildByNameAlsoHidden(string name) (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetChildsByName(string name)game4automation.Game4AutomationBehavior
GetConnectedSignals() (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetConnections() (defined in game4automation.BehaviorInterface)game4automation.BehaviorInterface
GetLocalScale(Transform thetransform, DIRECTION direction) (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetMeshesWithSameGroups() (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetMeshRenderer()game4automation.Game4AutomationBehavior
GetMyGroups() (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
GetSignals() (defined in game4automation.BehaviorInterface)game4automation.BehaviorInterface
GetTopOfMu(GameObject obj)game4automation.Game4AutomationBehaviorprotected
hideactiveonly() (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehaviorprotected
hidename() (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehaviorprotected
HideNonG44Components (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
InitGame4Automation()game4automation.Game4AutomationBehaviorprotected
KeepSetDistancegame4automation.Measure
Log(string message)game4automation.Game4AutomationBehavior
Log(string message, object obj)game4automation.Game4AutomationBehavior
MeasuredDistancegame4automation.Measure
MeasuredDistanceXgame4automation.Measure
MeasuredDistanceYgame4automation.Measure
MeasuredDistanceZgame4automation.Measure
MeasureFromgame4automation.Measure
Namegame4automation.Game4AutomationBehavior
PLCSignalOffsetgame4automation.Measure
SetCollider(bool enabled)game4automation.Game4AutomationBehavior
SetDistancegame4automation.Measure
SetFreezePosition(bool enabled)game4automation.Game4AutomationBehavior
SetVisibility(bool visibility)game4automation.Game4AutomationBehavior
UpdateConnectionInfo() (defined in game4automation.Game4AutomationBehavior)game4automation.Game4AutomationBehavior
UseMillimetersgame4automation.Measure
VectorToDirection(bool torotatoin, Vector3 vector)game4automation.Game4AutomationBehavior
Warning(string message, object obj)game4automation.Game4AutomationBehavior