game4automation.Recorder Class Reference
Inheritance diagram for game4automation.Recorder:

Public Member Functions

void StartRecording ()
 
void StopRecording ()
 
void StartReplay ()
 
void StartReplay (string Sequence)
 
void Replay (int startframe, int endframe)
 
void StopReplay ()
 
void OneFrameForward ()
 
void OneFrameBackward ()
 

Public Attributes

DrivesRecording DrivesRecording
 
bool Recording
 
bool Replaying
 
int ReplayStartFrame
 
int ReplayEndFrame
 
bool Loop
 
bool PlayOnStart
 
int CurrentFrame
 
int NumberFrames
 
float CurrentSeconds
 
float Duration
 
float JumpToPositon
 
UnityEvent ReplayEnd