game4automation.S7InterfaceSignal Class Reference
Inheritance diagram for game4automation.S7InterfaceSignal:
game4automation.InterfaceSignal

Public Types

enum  S7TYPE {
  UNDEFINED, BOOL, BYTE, WORD,
  DWORD, SINT, INT, DINT,
  USINT, UINT, UDINT, REAL,
  TIME
}
 
- Public Types inherited from game4automation.InterfaceSignal
enum  TYPE {
  BOOL, INT, REAL, TRANSFORM,
  UNDEFINED
}
 
enum  DIRECTION { NOTDEFINED, INPUT, OUTPUT, INPUTOUTPUT }
 

Public Member Functions

 S7InterfaceSignal (string name, DIRECTION direction, TYPE type)
 
- Public Member Functions inherited from game4automation.InterfaceSignal
 InterfaceSignal (string name, DIRECTION direction, TYPE type)
 
void UpdateSignal (Signal signal)
 

Public Attributes

int Area
 
int DBNumber
 
bool IsDB
 
int Size
 
S7TYPE S7Type
 
byte [] Value = new byte[4]
 
byte [] LastWriteValue = new byte[4]
 
bool FirstTransfer = false
 
byte [] TransferValue = new byte[4]
 
- Public Attributes inherited from game4automation.InterfaceSignal
Signal Signal
 
string Name
 
TYPE Type
 
DIRECTION Direction
 
int Mempos
 
byte Bit
 
string SymbolName
 
string Comment
 
string OriginDataType