game4automation.WindowController Class Reference

Controls floating windows during simulation / gamemode for hierarchy / inspector and automation UI display.

Inheritance diagram for game4automation.WindowController:

Public Member Functions

delegate void WindowControllerOnWindowOpen (WindowController windowcontroller)
 
delegate void WindowControllerOnWindowClose (WindowController windowcontroller)
 
void Start ()
 
void PointerDown (float size)
 
void PointerUp (float size)
 
void OpenWindow (bool open)
 
void ToggleWindow ()
 
void Update ()
 
void OnPointerDown (PointerEventData eventData)
 
void OnPointerUp (PointerEventData eventData)
 

Public Attributes

GameObject Window
 
GameObject UpdateLayoutGroup
 
GameObject OpenIcon
 
GameObject CloseIcon
 
bool TranslateInY = false
 
bool HideIconWhenClosed = false
 
bool SetPassiveWhenClosed = true
 
bool WindowClosed = true
 
float OpenCloseSpeed = 1f
 
float StandardSize
 

Events

WindowControllerOnWindowOpen OnWindowOpen
 
WindowControllerOnWindowClose OnWindowClose