Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12345]
 CAssetPostprocessor
 Cgame4automation.AutoSaveOnRunMenuItemThe class is automatically saving the scene when run is started in the Unity editor. It can be turned off by the toggle in the game4automation menu
 Cgame4automation.BehaviorInterfaceConnectionClass for saving the connection data - the signal and the name of the property where the signal is attached to
 Cgame4automation.CAM.campoint
 Cgame4automation.CAMTime.campoint
 Cgame4automation.ConnectionClass for saving connection information for signal - Behavior where signal is connected tp and property where signal is connected to
 Cgame4automation.CustomHierarchyView
 Cgame4automation.Distribution
 Cgame4automation.Drive_Sequence.DriveSequence
 CEditor
 CEditorWindow
 CIComparable
 CIComparer
 Cgame4automation.IFix
 Cgame4automation.InterfaceSignal
 CIPointerDownHandler
 CIPointerUpHandler
 Cgame4automation.ISignalInterface
 Cgame4automation.ISourceCreatedInterface for Event Method by Source. On SourceCreated is called on all components implementing ISourceCreated
 Cgame4automation.MaterialUpdateMapping
 CMonoBehaviour
 Cgame4automation.ObjExporterScript
 Cgame4automation.PixyzImportMenuThe class is automatically saving the scene when run is started in the Unity editor. It can be turned off by the toggle in the game4automation menu
 CPropertyAttribute
 CPropertyDrawer
 Cgame4automation.QuickEditMenuItemThe class is automatically saving the scene when run is started in the Unity editor. It can be turned off by the toggle in the game4automation menu
 Cgame4automation.DrivesRecording.RecordedDrive
 Cgame4automation.RecordingHandle
 Cgame4automation.DrivesRecording.RecordingSequence
 CScriptableObject
 Cgame4automation.SettingsSignalStruct for Settings of Signals
 Cgame4automation.SHMSignalStruct for an SHM Signal
 Cgame4automation.FMUInterface.SignalMapping
 Cgame4automation.DrivesRecording.Snapshot
 Cgame4automation.StatusBoolStruct for current status of a bool signal
 Cgame4automation.StatusFloatStruct for current status of a float signal
 Cgame4automation.StatusIntStruct for current status of a omt signal
 CUnityEvent
 CUnityEvent
 Cgame4automation.ZeroOneTransition