Unity is changing fast - sometimes to fast. We decided with Release 1.016 to generally develop Game4Automation based on a Long Term Stable release (see https://unity3d.com/unity/qa/lts-releases). The advantage is, that this releases are updated and fixed by Unity for at least 2 years. This helps our industrial customers to rely on stable versions for an extended period.
Starting with Version 1.024 you find the current release notes here:
This are old release notes (Version 1.023 and before):
Bugfix Drivehandles (see Drive)
Parts4Cad is now included in Game4Automation
Bugfix Drivehandles (see Drive)
New Handles for defining Drive directions and interactions with drives during simulation (see Drive)
Optimized Null checks in component behaviors for improving performance
Better handling of OPCUA with Game4Automation professional
Bugfix compiling with Net4.0 for running SHM / Simit Interface in Build
Bugfix compiling with Net4.0 for Cadlink interface
Fixed error messages when firt importing Asset
Fixed issue with Speed and Scale pull downs in Game4Automation-Controller.
Fixed Physics Collisions on rotating transport surfaces (e.g. Turntable)
New option for using rigid body movements for drives
Now using assembly definition files for game4automation framework
Fixed problem compiling CADLink with ILCPP
Added add Script MU and Source to main menu
Fixed problem in some cases with OPCUA License message
Upgraded to a long term support release 2018.4.8f1(see https://unity3d.com/unity/qa/lts-releases)
Naughty Attributes integrated
New objects BaseDrive, BaseGrip, BaseSensor, BaseSource as parent objects for self developed behaviour models. If these Base objects are used the hierarchy icon like it is done with the game4automation standard objects.
Signals are having now the ability for SignalChanged events, in the editor and via script programming (see Signal Events)
Better visual quality and centralized quality settings in Game4Automation object (see Game4Automation-Controller)
Integrated VR-Scene (VRLab) into Game4Automation Professional (see also Game4Automation-Controller)
Bugfix S7 Interface PDU Size and Multitasking
CADLink is now also able to import during runtime
Minor changes Starter version
CADLink interface included in Game4Automation Professional
Bugfix S7 interface
Playmaker integration into Game4automation Professional. It is now possible to use PlayMaker based visual scripting. See section Visual Scripting.
UI Components Push and ToggleButton are combined to one element (UIButton)
UIPanel and Buttons are now more addaptive to the screen size. Panel can be dragged in the size
Hierarchy View and Component Inspector added in Game mode
OPCUA Interface Bugfix for reading some nodes
OPCUA Interface is now able to call methods
Big bugfix for S7 TCP-IP interface, some types have not been converted correctly
Minor bugfix in OPCUA Interface, updated documentation concerning needed .NET2.0 compatibility turned on.
Added 3D Navigation possibilites with Touch (e.g. on mobile devices) or 3D-Mouse Space Navigator (on Windows devices).
Top UI Bar is much more adopting to different screen sizes and resolutions.
OPC UA can now use own created client certificate
Sets automatically a define for Starter Version
Icons in Hierarchy are automatically turned on when asset is imported
Now Includes OPCUA in professional version
Compiles now also with ILCPP on Android and IOs devices
Attention - new version numbering system - versions before are all 0…
All external dependencies deleted (Cinemachine)
First Unity Asset Store Release
Some minor Bugfixes
Ability to leave application with ESC or Close button in Play mode
New Function for managing camera views (object CamraPosition)
Standard camera view on startup
During Player mode new key commands (F1,F2,F3,t,b,f,l,r) for different views
Updated to Unity Version 2018.3.8f1
Bugfix S7 TCP-IP Interface
PLCSim Advanced and direct S7 TCP-IP Interface included
This is the first release. Currently only the Simit Interface is included. S7-TCPIP and PLCSim Advanced interfaces will follow in the next 4 weeks.