Sink

A Sink is responsible for deleting MUs. Using a Box Collider, the Sink deletes all colliding (MUs):



If needed, the Sink can be controlled by a Signal Delete. This will activate and deactivate the Sink. The same can be done with the setting Delete Mus. If you define a Tag under Delete Only Tag only MUs with the specific Tag will be deleted.

Please take care that the Sink is situated on the correct layer, to enable collision detection. Usually the sink should be placed on the g4aSensor Layer.

Please check the Game4Automation Class Reference for more information about the properties and methods of this component.

© 2019 in2Sight GmbH https://game4automation.com - All rights reserved. No part of this publication may be reproduced, distributed, or transmitted in any form or by any means, including printing, saving, photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the publisher.