GAME4AUTOMATION USER TRAINING
The games industry has overtaken the movie industry in terms of revenue. A large developer community continues to drive this technology. Game technology sets new standards in the areas of visualization quality, simulation speed, and VR & AR.
Unity is also one of the largest game development platforms and is used on 3 billion devices worldwide. 50% of mobile games were developed with Unity. 90% of the fastest-growing AR/VR companies are already using Unity. Game Technology will replace classical 3D engineering and simulation tools in the future. We will show you in this training why.
For whom is the Game Technology Training suitable?
The training offer is aimed at experts, visionaries, and decision-makers from mechanical and automation engineering. You will work live with Game4Automatoin and Unity and gain your own experience. In this workshop, you will learn how you, as a decision-maker and expert in a mechanical and plant engineering company, can benefit from Unity. Learn how to implement your business models based on your own digital twin. And all this without getting caught in license dependencies and performance traps of large PLM vendors! You will also receive a free version of Game4Automation-Starter and a demo version of the Unity Professional.
The following topics are covered in the training:
- Limits of large PLM systems
- Development of Unity and today's Unity "ecosystem"
- Introduction to the Unity application
- Introduction to Game4Automation
- Ways of importing CAD data into Unity
- Handling large CAD assemblies
- Ways for defining Kinematics within Game4Automation Unity
- Visualization, simulation, virtual commissioning with Unity and Game4Automation
- Adding logic like drives, sensors, and PLC signals to the model
- Scripting your own component behavior models and expanding Game4Automation
- Different possibilities for connecting PLCs and robot controllers to Unity
- Possibilities to create your own digital twin - exploitation possibilities
Training: Game technology for mechanical engineering
Duration: 1 day, 14:00 - 22:00 Central European Time
Costs: € 180.00 EUR net, Participants: 1
Dates: Monday, 01-21-2020
Please use the registration form for the binding registration. A version of Game4Automation Starter is included in the registration fee.
ABOUT THE SPEAKER
Dr.-Ing. Thomas Strigl founded iSILOG in 2000 after completing his PHD. Over the years, the company has successfully completed more than 400 simulation projects of airports, warehouses and automobile production systems. As a Siemens PLM Partner iSILOG acted as a reseller for systems like Plant Simulation, Process Simulate and NX Mechatronics Concept Designer. In 2008, Thomas invented to do virtual commissioning with NX Mechatronics Concept Designer. He created the first interfaces to connect NX with PLCs. This type of virtual commissioning is today one of the most important pillars of the "digital twin" of Siemens PLM. iSILOG implemented NX MCD in numerous companies. Thomas Strigl has been gaining experience with Unity since 2008 in projects for a major plant engineering company in the steel industry. He recognized that the game is changing and that in many areas conventional PLM and simulation solutions are technically not sustainable. Since 2018 Thomas has been fully committed to the use of game technology in mechanical and automation engineering with the company in2Sight GmbH and the product Game4Automation.