realvirtual.io License Conditions

Game4Automation is a registered Trademark of realvirtual GmbH.

If customers purchase our solutions on the Unity Asset Store, the realvirtual Framework for Unity is licensed based on the Unity Asset Store License Terms, supplemented by the concurrent seat licensing terms below. If customers purchase directly from realvirtual GmbH, the following END-USER License Agreement applies as a standalone agreement.


END-USER LICENSE AGREEMENT

Licensor: realvirtual GmbH Last Updated: March 13, 2026

This END-USER License Agreement (“EULA”) is a non-exclusive, legally binding license agreement between an individual or a single entity (“END-USER”) that acquires a software license for realvirtual Starter, realvirtual Professional, or any other realvirtual software product (collectively, the “SOFTWARE”) licensed by realvirtual GmbH (“LICENSOR”).

The SOFTWARE is licensed, not sold. By installing, copying, accessing, downloading, or otherwise using the SOFTWARE, END-USER agrees to be bound by the provisions of this EULA.

1. LICENSE GRANT — CONCURRENT SEAT LICENSING

1.1 Seat-Based License The SOFTWARE is licensed on a per-concurrent-seat basis. Each license permits one (1) individual to actively use the SOFTWARE at any given time.

1.2 Concurrent Usage Limit END-USER may install the SOFTWARE on multiple computers, but the number of users actively using the SOFTWARE simultaneously must not exceed the number of purchased seat licenses.

1.3 Runtime vs. Editor Usage Seat licenses are required only for use of the SOFTWARE within Unity Editor during development. Runtime builds and deployed applications that incorporate the SOFTWARE do not require seat licenses.

1.4 Multiple Seats Additional concurrent users require additional seat licenses. License tiers are available based on concurrent user requirements.

1.5 Permitted Use LICENSOR grants to the END-USER a non-exclusive, worldwide, and perpetual license to integrate the SOFTWARE only as incorporated and embedded components of electronic games, digital media, industrial simulation, and digital twin solutions, and to distribute such solutions as compiled applications (“APPLICATION”).

1.6 Modification Rights END-USER may modify the SOFTWARE if the software source code is delivered. END-USER is not permitted to modify or reverse engineer any delivered compiled DLLs. END-USER shall not reverse engineer, decompile, or disassemble the SOFTWARE, except and only to the extent that such activity is expressly permitted under mandatory applicable law.

1.7 Distribution Restrictions END-USER may not reproduce, publicly display, publicly perform, transmit, distribute, sublicense, rent, lease, or lend the SOFTWARE other than as integrated compiled components of the END-USER’s APPLICATION. END-USER shall not distribute or transfer the SOFTWARE in any form (including by way of sublicense) except as part of a compiled APPLICATION.

1.8 No Forum Pooling END-USER shall not share the costs related to purchasing the SOFTWARE and then allow any third party that has contributed to such purchase to use the SOFTWARE.

2. LICENSE ENFORCEMENT

2.1 Technical Protection The SOFTWARE contains technical protection measures to monitor and enforce concurrent seat usage limits. If concurrent usage exceeds the licensed seat count, the SOFTWARE will display warnings and may restrict functionality on excess instances to maintain compliance.

2.2 License Server The SOFTWARE requires periodic communication with the realvirtual GmbH license server for validation.

2.3 No Circumvention END-USER agrees not to circumvent, disable, or interfere with license protection measures. Violation constitutes a material breach of this EULA.

3. SALES CHANNEL TERMS

3A. Unity Asset Store Purchases

If the SOFTWARE was purchased through the Unity Asset Store, this EULA supplements the standard Unity Asset Store End User License Agreement (Appendix 1 of the Asset Store Terms). In case of conflict regarding licensing scope and seat limits, this EULA prevails. All other standard Asset Store EULA terms remain in full effect.

3B. Direct Purchases from realvirtual GmbH

If the SOFTWARE was purchased directly from realvirtual GmbH, this EULA constitutes the complete and standalone license agreement. END-USER shall pay for the license by the payment process provided by LICENSOR. END-USER shall provide customary billing and tax information such as name, billing address, credit card information, and VAT number (for EU residents). VAT numbers cannot be added or changed after the purchase is completed. On acceptance of END-USER orders, the SOFTWARE will be made available for download. After installation, END-USER may keep the original copy solely for back-up or archival purposes. Reproduction and display in distributed physical advertising materials are permitted solely for marketing purposes in respect of the END-USER’s APPLICATION. LICENSOR shall render support services to END-USER only in the event a special support agreement has been entered into. END-USER is only entitled to upgrades if END-USER has entered into an upgrade agreement with LICENSOR. LICENSOR may at its own discretion provide upgrades without requesting further payment.

4. TEAM AND ORGANIZATIONAL USAGE

4.1 Team Members Each team member who actively uses the SOFTWARE concurrently must be covered by a separate seat license. Installation on multiple workstations is permitted provided concurrent usage remains within licensed limits.

4.2 Contractors and Freelancers Contractors and freelancers count toward concurrent seat usage when actively working with the SOFTWARE. END-USER is responsible for ensuring total concurrent usage does not exceed licensed seats. Any contractor working on a project for an END-USER must have license coverage — either through END-USER’s seat licenses or the contractor’s own licenses.

4.3 Build Servers Automated build servers, CI/CD systems, and virtual machines used solely for automated building, testing, or deployment do not consume seat licenses.

5. USAGE MONITORING AND COMPLIANCE

5.1 Data Collection The SOFTWARE monitors concurrent usage for license compliance verification. Only technical data necessary for license validation is collected. No personal data or project content is collected.

5.2 Compliance Verification realvirtual GmbH may request evidence of compliance with seat licensing terms. END-USER agrees to cooperate with reasonable compliance verification requests.

5.3 Over-Usage If END-USER consistently exceeds licensed seat limits, realvirtual GmbH may require END-USER to purchase additional licenses or terminate the license per Section 11.

6. EDUCATION & RESEARCH BUNDLE

This section applies only to the realvirtual Education & Research Bundle purchased directly from realvirtual GmbH.

6.1 Eligible Institutions The Education & Research Bundle may only be used for training and teaching in non-commercial institutions. This includes state-approved schools, universities, and other educational institutions, as well as publicly funded research institutions. Education departments of commercial companies are excluded.

6.2 Permitted Use The SOFTWARE may only be used for research, education, and training. Commercial projects for companies as end customers or end users of applications created with realvirtual are not permitted.

6.3 Distribution Restriction The distribution or publication of realvirtual source code, even in part, is not permitted under the Education & Research Bundle.

7. PROHIBITED USES

In addition to any prohibitions in applicable standard EULA terms, END-USER specifically may NOT: – Use technical measures to bypass concurrent seat limitations – Share credentials to enable unauthorized concurrent access – Deploy the SOFTWARE to allow unlimited concurrent users with limited licenses – Sublicense, rent, or resell seat licenses to third parties – Distribute or transfer the SOFTWARE in any form other than as compiled components of the END-USER’s APPLICATION

8. INTELLECTUAL PROPERTY

The SOFTWARE is protected by copyright laws and international copyright treaties, as well as other intellectual property laws and treaties. All title and intellectual property rights in and to the SOFTWARE, the accompanying materials, and any copies of the SOFTWARE are owned by LICENSOR. All rights not expressly granted are reserved by LICENSOR. This EULA does not grant END-USER any rights in connection with any trademarks or service marks of LICENSOR or LICENSOR’s suppliers.

9. IP INFRINGEMENT DEFENSE

LICENSOR will defend END-USER from claims arising out of or in connection with any claim that the SOFTWARE infringes any third-party rights of copyright or trademark, provided that this will not apply to the extent any such claim is predicated on: (a) any changes or modifications of the SOFTWARE by anyone other than LICENSOR; (b) any changes or modifications of the SOFTWARE at the request of END-USER; (c) any combination or incorporation of the SOFTWARE with any other software, media, or thing; or (d) any breach or failure to meet the obligations of this EULA by END-USER.

To claim an obligation of defense, END-USER must (a) inform LICENSOR in writing of the existence of the claim within 10 days of it coming to END-USER’s attention; and (b) give LICENSOR sole right to control the defense or settlement of the claim, provided that END-USER will have the right to approve of any proposed settlement in which there is any admission of any kind by END-USER, such approval not to be unreasonably withheld, conditioned, or delayed. END-USER will, at its expense, provide LICENSOR with reasonable cooperation. END-USER may, at its expense, participate in the defense with separate counsel of its own choosing.

Where a claim has been defended by LICENSOR and ends in a final judgment/order of a court of competent jurisdiction from which no appeal is possible, or in a final binding settlement, LICENSOR will pay the monetary award of damages against END-USER under that final judgment/order or settlement; provided, however, that the obligation to pay shall (a) only be to the extent commensurate with the infringement which LICENSOR is obligated to defend against; and (b) be subject to the limitation of liability provided in Section 10.

10. DISCLAIMER OF WARRANTIES AND LIMITATION OF LIABILITY

10.1 Disclaimer of Warranties END-USER expressly understands and agrees that its use of the SOFTWARE is at END-USER’s sole risk and that the SOFTWARE is provided “AS IS” and “AS AVAILABLE” without warranty of any kind, to the maximum extent permitted by applicable law. In particular, LICENSOR, its subsidiaries, holding companies, and affiliates do not represent or warrant to END-USER that: (a) END-USER’s use of the SOFTWARE will meet END-USER’s requirements; (b) END-USER’s use of the SOFTWARE will be uninterrupted, timely, secure, or free from error; (c) any information obtained by END-USER as a result of using the SOFTWARE will be accurate or reliable; and (d) defects in the operation or functionality of the SOFTWARE will be corrected.

To the maximum extent permitted by applicable law, LICENSOR further expressly disclaims all warranties, terms, or conditions of any kind, whether express or implied, including but not limited to any implied warranties of merchantability, satisfactory quality, fitness for a particular purpose, and non-infringement.

10.2 Limitation of Liability Subject to this section, LICENSOR’s and its subsidiaries’, holding companies’, and affiliates’ total liability to END-USER from all causes of action and under all theories of liability shall be limited to the amounts paid to LICENSOR by END-USER in the past six months for the license to the SOFTWARE relating to the dispute. In no event will LICENSOR or its subsidiaries, holding companies, or affiliates be liable to END-USER for any special, incidental, exemplary, punitive, or consequential damages (including loss of data, business, profits, or ability to execute) or for the cost of procuring substitute products arising out of or in connection with this EULA or END-USER’s use of the SOFTWARE, whether such liability arises from any claim based upon contract, indemnity, warranty, tort (including negligence), strict liability, or otherwise, and whether or not LICENSOR has been advised of the possibility of such loss or damage. The foregoing limitations will survive and apply even if any limited remedy specified in this agreement is found to have failed of its essential purpose.

10.3 Exceptions Nothing in this EULA excludes the liability of LICENSOR, its subsidiaries, or affiliates for (a) death and personal injury caused by negligence; (b) fraudulent misrepresentation; or (c) any other liability which cannot be limited by applicable law.

11. TERMINATION

11.1 Termination by LICENSOR Without prejudice to any other rights, LICENSOR may terminate this EULA if END-USER fails to comply with the terms and conditions of this EULA, including if END-USER exceeds licensed concurrent seat limits persistently without remedy, circumvents or attempts to disable license protection measures, or shares license credentials to enable unauthorized concurrent access.

11.2 Termination by END-USER END-USER may terminate END-USER’s license at any time.

11.3 Refund Termination In the event that LICENSOR or the applicable sales channel at its discretion or as a result of a decision made by any competent court or authority makes a refund to END-USER of the fees paid for the SOFTWARE, then this EULA shall terminate for such SOFTWARE.

11.4 Effect of Termination Upon termination, all license rights granted herein terminate immediately. END-USER must remove the SOFTWARE from all systems and destroy any and all copies of the SOFTWARE contained on any type of media under the control of END-USER, and confirm such destruction in writing to LICENSOR upon request.

12. GENERAL PROVISIONS

12.1 Entire Agreement This EULA, together with any applicable standard sales channel terms (e.g., Unity Asset Store EULA and Terms of Service for Asset Store purchases), constitutes the complete agreement regarding the SOFTWARE.

12.2 Amendments realvirtual GmbH may update this EULA with notice to END-USER. Continued use after notice constitutes acceptance of updated terms.

12.3 Severability If any provision is found unenforceable, remaining provisions remain in full effect.

12.4 Open Source Components Some components of the SOFTWARE (whether developed by LICENSOR or third parties) may also be governed by applicable open source software licenses. In the event of a conflict between this EULA and any such open source licenses, the open source software licenses shall prevail concerning those components.

12.5 Governing Law and Jurisdiction This EULA is governed by the laws of the Federal Republic of Germany without regard to its conflict of laws provisions. Any dispute arising out of or in connection with this EULA shall be subject to the exclusive jurisdiction of the courts at LICENSOR’s business address in Germany.